THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR The above copyright notice and this permission notice shall be included in allĬopies or substantial portions of the Software. To use, copy, modify, merge, publish, distribute, sublicense, and/or sellĬopies of the Software, and to permit persons to whom the Software isįurnished to do so, subject to the following conditions: In the Software without restriction, including without limitation the rights Of this software and associated documentation files (the "Software"), to deal Permission is hereby granted, free of charge, to any person obtaining a copy SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team This project uses Sharpfont which is licensed under the MIT license. NET framework then you can read more about setting up your own font on the setting up you own font wiki page. On that note if you have a mac and there is enough support (please send me a message if you are interested!), I may look into attempting to create a python version of the C# I have currently or I'll look into Mono.
I have included a few fonts that come with the module, but if you would like to create your own font you are going to need the latest. If you are interested in using Rbx_CustomFont in you game(s) then please view the API page. This allows you to greatly expand your UI design options. This is a module built for Roblox studio to allow the usage of any OpenType (.otf) or TrueType (.ttf) font in Roblox by converting them into spritesheets and then wrapping normal GUI text objects so they work with the spiresheets. THIS PROJECT HAS BEEN HANDED OFF TO GSKARTWII.